﻿using System;
using System.Collections.Generic;
using System.Collections;
using System.Linq;
using System.Text;

namespace DRSM
{
    class AffectedCity
    {
        private int CityID;

        public int CityID1
        {
            get { return CityID; }
            set { CityID = value; }
        }

        private string nameOfCity;

        public string NameOfCity
        {
            get { return nameOfCity; }
            set { nameOfCity = value; }
        }

        private string noOfPopulation;

        public string NoOfPopulation
        {
            get { return noOfPopulation; }
            set { noOfPopulation = value; }
        }

        private char lvlOfDisaster;

        public char LvlOfDisaster
        {
            get { return lvlOfDisaster; }
            set { lvlOfDisaster = value; }
        }

        private string supportPersonnelNeeded;

        public string SupportPersonnelNeeded
        {
            get { return supportPersonnelNeeded; }
            set { supportPersonnelNeeded = value; }
        }

        private string shortDescOfDmg;

        public string ShortDescOfDmg
        {
            get { return shortDescOfDmg; }
            set { shortDescOfDmg = value; }
        }

        //private ArrayList AffectedCityList;

        //public ArrayList AffectedCityList1
        //{
        //    get { return AffectedCityList; }
        //    set { AffectedCityList = value; }
        //}

        public AffectedCity (int CityID, string nameOfCity, string noOfPopulation, char lvlOfDisaster, string supportPersonnelNeeded, string shortDescOfDmg )
        {
            this.CityID = CityID;
            this.nameOfCity = nameOfCity;
            this.noOfPopulation = noOfPopulation;
            this.lvlOfDisaster = lvlOfDisaster;
            this.supportPersonnelNeeded = supportPersonnelNeeded;
            this.shortDescOfDmg = shortDescOfDmg;

        }
    }
}
